Recent Posts

Pages: [1] 2 3 ... 10
Other Games / Re: CGB in World of Warships
« Last post by BigBlue on September 21, 2017, 10:14:30 PM »
The clan tag is [CGB], the clan name is "clan ghost bear".

I believe it is up to the individual to apply to the clan. All you guys I know on WoWs so I will approve you automatically.

Anybody else, or people with an alias, just let me know your name on the Touman list, and I will set you up with tags (after you apply).
Other Games / Re: CGB in World of Warships
« Last post by Crunch Troll on September 21, 2017, 08:31:52 PM »
Crunch is in as well.
Other Games / Re: CGB in World of Warships
« Last post by Doc Dino on September 21, 2017, 08:10:32 PM »

Other Games / Re: CGB in World of Warships
« Last post by Ghostryder on September 21, 2017, 03:14:05 PM »
Count me in
Other Games / CGB in World of Warships
« Last post by BigBlue on September 20, 2017, 10:21:26 PM »
I purchased the CGB tags in World of Warships as soon as I figure out how the clan invite works, just let me know and we can get any active player some tags.

At this point these are merely tags of convenience so you will not be trolled to join clans, like we used to have in WoW.


The Illustrious Grand High Admiral of the Terran Seas

Bigblue, Esq.
Ice Bar / Synchronized Peeking (The Wave)
« Last post by Zdg1233 on September 15, 2017, 08:10:26 AM »
*My schedule's terrible, so I really haven't been able to attend training sessions at all. So my bad if this was covered already or something similar is being done.

   In most of my games, the team at a disadvantage is the one that has to peek out. What I've been thinking about is how to mitigate the disadvantage with the use of organized side peeking. The common answer players give to deal with a team that's setup is to just rush them together, hoping the enemy drops faster than they do. However, this tactic is most efficient when the attacker has more close range weaponry than the defender, which isn't always the case. Also, there's the trend of equipping assaults with medium to long range weapons, making them reluctant to lead the charge, probably stemming from how those builds tend to take longer to rack up the damage.

   The strategy I'm proposing is actually quite simple, so much so that teams unconsciously do it, albeit in an unrefined way.

   What if the mechs who have to peek out, come out in formation, but do not make an attempt to close the distance? Instead, they could come out like a diagonal, close-together line. Being diagonal prevents blocking the retreat of allies, and being close minimizes the time the defenders can focus down the Lead mech.

*This was imagined with the assumption that all attacking mechs are laser vomit mechs. PPFLD mechs may also do the same, at a different pacing than laser vomit. Brawl mechs should just charge like a bunch of idiots  :P

1) In formation, the attackers start popping out the side. Lead mech designates the primary target, and alpha strikes. 2) After firing, Lead starts backing into the cover again. 3) The mech trailing after Lead keeps advancing. He fires as soon as Lead gets clear, and follows suit. 4) All attackers repeat the motion.

The desired appearance of this pattern should remind you of "the wave," or lifting your fingers up and lowering them in sequence. A similar method may also be used when hill humping. Attackers will hopefully minimize exposure, achieving the maximum desired facetime and the minimum time taking fire while unable to return it.

It should also be pointed out that alternate attack points should still be considered. It is never advisable to attack where the enemy expects you to attack.
Icebreaker / Re: mo7nsen
« Last post by Ghostryder on September 13, 2017, 05:58:37 PM »
Click on the 'Join button and we'll get your interview done and into the training cycle
Icebreaker / mo7nsen
« Last post by TodaiJR on September 13, 2017, 11:31:46 AM »
This is Todai, have been picked up today to join in by one of ur Members. Looking forward playin with u guys.
Greetz to all and may the force be with u (oh sorry wrong storyboard)  ;)
RetroTech Games / Re: Mechwarrior 4 Iterations
« Last post by Darth Sharkray on September 13, 2017, 03:09:28 AM »
ran across the following....

Mechwarrior pc games

this one :)
I have the File at home and I'll make it available on my Google Drive. I've only tried Mechwarrior 4 Vengeance but that seems to be running just fine on my old Laptop (HP crap-top. I'm not even going to bother you with Hardware specs) with Windows 7. I'm pretty sure it'll work just fine on my Desktop PC, but I can't try that until October ^^ If you have any questions, I'll be right here ;)
Ice Bar / Re: Theoretically back up and running
« Last post by Hikage on September 12, 2017, 05:22:38 PM »
as long as your next post doesn't start with "well, my computer is a smoking crater now" I think everything will work out fine.
Pages: [1] 2 3 ... 10